Game Vision

The vision of Project Maze was to create a board game that excites players, encourages competitiveness, and is overall fun to play. From the beginning, we wanted a maze-based game where players had to try and escape, earning rewards and overcoming enemies, to be the first to the end of the maze. This all lead to where the current state of the game is today, a fun and engaging, family friendly board game with more than one objective!

Game Description

Project maze captures familiar fantasy elements within a unique structure designed for social engagement, competitive gaming and versatility; whilst filling a neglected niche within the computer game market. Todays games often substitute gameplay with media, no originality, and no innovation; we seek to reinvigorate the feel-good gaming audience. Emphasis will be on the multiplayer element, conflict, and character development in the dark maze, aiming to be the first to escape with the most points collected.

Decisions that were made and why

During the development of Project Maze, we had to make various critical decisions to get the game where it is today. Decisions like changing to the points system, removing the coin store, redesigning of all the cards, among others. Changing to the point system was unique to the repetitive playtesting done in classes. The gem item was severely overpowered, giving 25 points, while coins only gave 5, and the chest and key only being 10. This resulted in unfair play, anyone who got the gem almost instantly won, so we needed to make some adjustments. During the early stages of Project Maze’s development, the design of the card wasn’t as impactful as we desired and the overall feel of them wasn't enthusiastic enough. So in order to fix this we went back to the drawing board and came up with 2 types of concepts and ended up going with a slick dark but colourful feel with improved visuals and comfortability. This naturally improved and became one of the core features of Project Maze. Up until the last couple of days of Project Maze’s development we made the tough decision to remove the coin-store deck from the game completely, and combine it with the gift cards deck. We did this because it took up too much space on the screen, and due to the restrictive aspect of our game Engine we felt it made the game too complicated and less fun to play.

Diagram of game loops

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Market Comparison

Project maze captures familiar fantasy elements within a unique structure designed for social engagement, competitive gaming and versatility. Our game fills a neglected niche in the computer game market. Many games today substitute gameplay with media, no originality, no innovation; we seek to reinvigorate the feel good gaming audience. Emphasis will be on multiplayer with friends, conflict, and character development in dark maze trying to be the first to escape.

Imagery

Maze

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Screen Layout

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Game view